Neatleaf
An AI-powered platform designed to improve the health of plants in indoor and greenhouse cultivation environments.

Roles
UX Designer, IxD Designer, UI Designer, and Visual Designer.

Deliverables
One-on-one interviews, user flows, low-fidelity wireframes, high fidelity mock-ups, and interactive prototypes.

Tools
Figma, Balsamiq, Miro, Photoshop, and Illustrator.

The Team
1 data scientist, 1 engineer, 1 annotator, and Neatleaf's CEO.

Timeframe
6 months

Overview


Neatleaf combines AI robotics and human annotations to offer cultivators valuable environmental insights, enabling them to optimize their plants and achieve maximum crop yields.


After operating an MVP for two year, it became imperative to develop Neatleaf 2.0 and expand the customer base with enhanced value propositions. This strategic move aimed to secure an additional round of funding by reaching a specific target number of customers.

Problems

Neatleaf's initial app version encountered several design issues, and although it provided valuable insights, customer engagement with the app itself remained low. It was crucial for us to investigate the reasons behind this and identify any potential missing features that could significantly enhance engagement levels.


Solutions

In addition to a comprehensive design overhaul of the app, we introduced the concept of a home page that displayed "at-a-glance" plant insights, that could be conveniently viewed within the grower's facilities, on a wall-mounted tablet. This strategic approach aimed to generate user engagement with the app by leveraging the proximity to the plants, rather than solely relying on engagement through a browser.

Mock up of Neatleaf's "at-a-glance" feature on a iPad.


By minimizing clicks and maximizing insights "at-a-glance", we could offer significant value and increase engagement right after login.


Research findings




Understanding the journey


Users expressed frustration over the high click count required for insights and a desire to have a comprehensive field view. To address these pain points, we revamped the user flow for the "Annotations" feature. The new flow streamlined the process, reducing the number of clicks needed while ensuring users could easily access insights and view the field.

Exploring design patterns and multiple ideas by using rapid sketching 


Through multiple rounds of rapid sketching on paper, I was able to delve into various potential solutions for the multitude of UI components that would define Neatleaf 2.0.

This iterative process not only helped me explore different design options but also enabled me to identify consistent design patterns that could be applied across the entire platform.


Defining the vision, and understanding what users find intuitive and not


Following sketching, I translated my ideas into low-fidelity wireframes. These wireframes provided valuable insights into users' task expectations and allowed for adjustments before progressing to high-fidelity designs and prototypes.

A look at incorporated visual design


Considering time limitations, my impact on visual design was strong but limited. However, the still visuals I created formed the foundation for a cohesive prototype and design update.

Mobile designs for "at a glance", image feed, and mobile menu.

Revealing New Shortcomings Through High-Fidelity Prototype Testing


By utilizing this high-fidelity prototype, I successfully immersed test users in a realistic experience, uncovering potential shortcomings in the process. This comprehensive prototype covers a significant portion of the new design, with a specific focus on optimizing the experience for the iPad, the primary device intended to be wall-mounted within the grower's facilities.

Lessons learned


Neatleaf 2.0 is currently being developed by engineering. Below are a few lessons learned from testing the new designs on users using Figma prototypes, and potential next steps to continue iterating further.