PeopleSpark

Tackling the problem of employee retention through regular "check-in" surveys.

Roles
UX Designer, UI Designer, Visual Designer, Web designer, and branding advisor.

Deliverables
One-on-one interviews, persona analysis, user flows, low-fidelity wireframes, high fidelity mock-ups, and responsive website designs.

Tools
Sketch, Photoshop, Illustrator, and Invision

The Team
1 sales person, and Peoplespark's CEO.

Timeframe
1 year

Overview


PeopleSpark aimed to foster happier work environments by enabling startups and corporations to retain their talent. Their goal was achieved through consistent touch points using simple surveys focused on mental health, motivation, and overall happiness.

Problem

The abundance of data highlights that employee retention is a significant concern for both startups and large corporations. Predictions indicated that the turnover rate would rise from 20.6% to 23.4% by 2020 (source: The Hay Group).


Solutions

To foster and assess employee happiness, an app was designed with a focus on the positive relationship between regular employee-manager conversations and employee retention. This approach emphasizes the importance of quantifiable data gathered through weekly or bi-weekly "check-in" forms, rather than relying solely on a single annual performance review with HR, to gauge employee happiness.


Simple yet consistent weekly touch points vs a big sit down once a year down with HR, could address any potential mental health issues, before they become a bigger thing.


Research objectives


From a manager's perspective:


From an employee's perspective:

Research findings


I interviewed 9 people between the ages of 22 and 44, which were mostly female, this is what I learned:

Understanding the journey


An effective way to on-board HR folks and simplifying the way employees created weekly "Check-ins" was critical to offer a delightful experience both.

Rapid sketching as a conduit to well-structured wireframes


Formulating ideas on paper via rapid sketching based on the research developed, was a critical conduit for building the more well-structured wireframes that followed. 

Rapid sketching for PeopleSpark's app.

Exploring low fidelity wireframes in black and white, prior to testing 


These wireframes gave me an opportunity to address privacy concerns for employees, as well as what's important and what's not to HR when using the app. 

Establishing PeopleSpark's brand guide


The below designs showcases Fuzzco's brand guide for PeopleSpark, where I had an opportunity to present my own ideas as well. This foundation was key to a cohesive visual design language for the app.

Visual Design Incorporation


Below are a few screen showcasing both desktop and mobile designs, with visual design incorporated.

PeopleSpark's website


In addition to working on PeopleSpark app, and contributing on branding, I was tasked with designing PeopleSpark's website designs as well. Below are some images from those designs.

Reflections


Upon product launch, the product was received quite well, and user growth on average was steady between 4 to 6% on a month-to-month basis. Upon circling back with the users, a faster mobile experience was requested from the employees' perspective, as well as a batch importing feature from two HR departments.